![]() ![]() ![]() Both "Release" and "Debug" builds include debug symbols, see Debugging and Debugging on Windows for more details on debugging. The "Debug" configuration can be more useful for debugging but has significantly reduced performance (the target will be pyrogenesis_dbg.exe). Make sure to select the "Release" configuration to build an optimized, more playable version of the game (the target will be pyrogenesis.exe). Open build\workspaces\vs2017\pyrogenesis.sln.Run cd build\workspaces and then update-workspaces.bat .The Visual Studio project/solution files are automatically generated from the source files: You can also install Visual Studio 2019 (or 2022) and choose to install the 2017 compiler (version 15.0). You can get the free 2017 Community edition here: Visual Studio older downloads. The game must be compiled with Microsoft Visual C++. Only 32-bit builds are supported, though they can be compiled and run on 64-bit Windows.It is plausible that some fancy patching would work, but we haven't had the material means to try it. XP and Vista are no longer supported - SpiderMonkey 78 has dropped support for both.We have dropped support for older versions of Visual Studio when moving to C++14, see #5862.You might also need the [ W7.1 SDK) (You might encounter this ) Visual C++ 2017 (even though XP is deprecated, you still need to install the XP toolset).If you want to develop, the only supported IDE is: For example, by running make in build/workspaces/gcc. Once ready, the integrations are ready for use, such as build/workspaces/gcc/Makefile (for Linux and macOS) and build\workspaces\vs2017 (for Windows).įinally, the source code is build by the workspace. The workspaces are auto-generated by the update-workspaces script from the buids/workspaces/ directory. Workspaces contain the integrations for code editors (such as Visual Studio, Xcode, etc.) as well as the Makefile for the main source code. For macOS, the libraries/osx/build-osx-libs.sh script should be used instead. ![]() For Windows and Linux, the script to create or update the Workspaces also handles installation and updating of libraries. Libraries are external dependencies (such as SpiderMonkey). We try to make the build process as smooth and painless as possible, but it's designed to be followed by programmers - if you just want to play the game, wait for a pre-packaged installer instead. Up-to-date system software (Windows service packs, graphics driver updates, etc).FreeBSD/OpenBSD (only experimental support at this time).macOS / OS X (10.13/High Sierra or newer).One of the following operating systems:.Modern graphics hardware is also recommended, though the game can run (slowly) on fairly old devices (GeForce 4, Intel 945GM, etc).32 or 64-bit x86-compatible CPU, or an ARMv5+ processor.At least 1 GB of RAM for compiling, more if compiling multiple jobs in parallel (using -j).If you encounter difficulties, please consult the forum. As such, these instructions assume a higher level of technical proficiency. The development version of the game is aimed at software developers (not regular players). To install the latest alpha release, Download the Latest Alpha instead. This may be unstable and is intended for those that want to actively follow or contribute to the software development. Please note this is a personal opinion from users that collaborate to this Wiki, your game experience might be different.This page describes how to install the latest development version of the code. If you're not sure what platform to use, below is a quick comparison between them. The browser version was removed at an unknown date. mobile app (Android and iOS, Amazon App)Īs for March 23rd, 2020, Facebook Gameroom doesn't support School of Dragons anymore and the forum has given out a solution to continue to play with the Facebook account linked to the main game.School of Dragons can be played on several platforms: Internet: Broadband Internet Connection (10+Mbps recommended 2Mbps minimum).Resolution: 1920x1080 screen resolution (1024x768 minimum).Storage: 2.0 GB available on hard drive for the game.Memory: 2GB available RAM (1GB minimum, 4+GB recommended).Video: 3D video card with 1GB+ dedicated memory w/DirectX® 9.0c‐compatible driver (256MB minimum) NVIDIA or ATI recommended.Processor: Pentium® 4+ (or equivalent) 3 GHz or faster recommended.(Windows 7 or 8 64-bit recommended) and available for Mac (needs check-in) Operating System: For PC: Windows® System Requirements: Windows® XP and above. ![]()
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